![]() LogTemp:Display: Picked 'GShooter.mobileprovision' with AppID '' and Name 'InFun_dev' as a matching provision for the game 'GShooter' ![]() ![]() Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range ' 11:26:23' to ' 11:26:23') Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s) Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s) Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s) LogTemp:Display: Looking for a certificate that matches the application identifier '' LogTemp:Display: Phase 0 considering provision 'GShooter.mobileprovision' named 'InFun_dev' LogTemp:Display: Phase 0 considering provision 'Distro_P415.mobileprovision' named 'InFun_inhouse' Failed debugging check (mode=False, get-task-allow=False, #devices=0) LogTemp:Display: Phase 0 considering provision 'Distro_GShooter.mobileprovision' named 'InFun_inhouse' LogTemp:Display: Searching for mobile provisions that match the game 'GShooter' with CFBundleIdentifier='' in 'C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' ![]() LogTemp:Display: BranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries - GameBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries ![]() LogTemp:Display: Env CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0 LogTemp:Display: CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNet\IOS Xcode 7 have no problem.This is log.Can somebody help me? Thanks! LogTemp:Display: Executing iPhonePackager Validate Engine -project G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject -bundlename ![]()
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